Development
Let's Fight a Dragon with Godot
Kristian Hiim
This year, I committed to learning the Godot game engine, aiming to make at least one game programming-related commit to GitHub every day. Join me in this presentation, where I'll share insights gained and challenges overcome. I will even use live coding to potentially conquer a dragon.
Kristian has been programming since a young age and has been a full-time professional developer since 2012. Balancing work and family commitments, he still finds time for hobbies like game programming and Dungeons & Dragons.
Kristian Hiim
![Kristian Hiim](/_next/image?url=https%3A%2F%2Fsessionize.com%2Fimage%2F1809-400o400o1-fZ4AsoecVzR9sabJLvKs1b.png&w=640&q=75)